CobraNet® Input

Adjust external signal source so Peak In flashes only occasionally (6dB headroom). Mute In turns the input signal on/off. Level In adjusts the relative input volume. Invert In reverses the polarity of the input signal.

CobraNet Bundle assigns digital audio data to a particular bundle number. CobraNet Bundle Numbers are used to match those of any external third-party CobraNet A/D converters being used in the system (see AudiaEXPI). Normally, 'unicast' bundles 256 ~ 61,439 are selectable. These are device specific bundles (for exchange of digital audio with only one other device). Multicast allows selection of bundles 1 ~ 255, which are not device specific (for exchange of digital audio with multiple devices). Enable turns on/off the exchange of CobraNet digital audio data from this device.

Note: CobraNet Input blocks now include an Internal Propagation Delay field to assist in delay equalization of audio signals going through third-party CobraNet output devices. The propagation delay through the Audia system, the CobraNet transmission delay (according to the currently selected CobraNet Latency) and the internal propagation delay in the third-party equipment will be correctly taken into account. The "Default" setting for this field only takes into account the propagation delay through the Audia system (0.67mS).

Right-clicking over certain settings will provide a menu of additional options.

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Custom Size CobraNet® Input

Note: CobraNet Input blocks of less than 8 channels may now be used. When a block is placed into the Layout from the Object Toolbar, a dialog will appear, allowing the Channel Count to be specified. When using 'unicast'* bundles, each block must still have a unique bundle number. However, smaller Channel Counts will allow for an increase in the use of 'flexible CobraNet bundles' (see System Network Considerations).

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* CobraNet Input blocks within the same system design may be assigned identical 'multicast' bundle numbers, but only if these blocks have been allocated to separate devices in a multi-device system.