Connecting Component Objects

Each Component Object includes Nodes for making system wiring connections. Nodes are provided in four types, each with a specific location on the Component Object. Audio input Nodes are always on the left. Audio output Nodes are always on the right. Control (logic) input Nodes are always on the top. Control (logic) output Nodes are always on the bottom. An exception to these rules is the Pass-Through block, which allows wiring nodes to be strategically placed for routing signals in different directions. When an object (such as a Ducker) includes an audio control (sense) input, it will be below the normal audio inputs (on the left).

 

To make a connection, click on a Node, move the mouse to a corresponding Node, and click again to place a Line Object (wire). Multiple Nodes on one or more objects can be selected as a group (click & drag to select). Then, by clicking on the top selected Node, these multiple Nodes may be connected to a matching set of multiple Nodes on one or more other objects, in the same manner as described previously for a single connection.

 

Segmented lines, with bend points, may also be drawn by simply clicking in the Layout (instead of on a destination Node). This produces a bend point, from which additional line segments may be drawn. Each additional click produces a new line segment, ultimately ending at the destination Node. Bend points allow a line to include angles, which can be useful in organizing the design. If a mistake is made while drawing line segments, double-clicking will erase the entire line.

 

Bend points are normally constrained to the Grid, making it easier to create straight lines and right-angles. When creating right-angles, horizontal audio line segments retain their vertical spacing (aligned with Nodes/Grid), and vertical line segments form a single bus of overlying lines. However, with logic line segments, vertical lines retain their spacing and horizontal lines form a single bus. The positioning of line segments and bend points, on a selected line, may be edited with the following short-cuts: Line Click = move a line segment; Line Shift-Click = move a line bus; Bend Click = move a bend point; Line Alt-Click = add a bend point; Bend Shift-Alt-Click = delete a bend point. When drawing a line: Ctrl = not constrained to Grid; Shift = fan-out connections (single line to multiple Nodes). An entire Line Object (wire) or individual Node connection can be moved (but not copied). The appearance & properties of Line Objects (wires) in the Layout, including the ability to add identifying text to a line, can be changed (see Format Toolbar and Line Property Sheet). Text may be added or edited on a line by selecting the line and pressing Enter, or by right-clicking on the line and selecting Edit Text. However, other text attributes must still be addressed via the Property Sheet.

 

An output Node can be connected to multiple input Nodes, but an input Node cannot be connected to multiple output Nodes. (NOTE: Exceptions to this rule are the control input nodes of Remote Preset, Command String, and Flip Flop Gate blocks.) Audio Nodes & Control (logic) Nodes cannot be connected to each other. Input & Output Nodes on the same object cannot be connected to each other. (NOTE: An exception to this rule is the control input and control output nodes of a Logic Box or Voltage Control Box block.) Nodes of the same type (Input or Output) cannot be connected together.